TeacherVR

Manage your stress in a VR experience

Teacher VR

03/2024 - 05/2024

Unity

Student project developed by Marc Morlas and Guillem Llorach on the subject "UI/UX". Take on the role of a teacher in a troublesome class. Correct exams while trying to keep your stress in check as the students continuously bother you.

What I did

  • Silencing the students with your own voice and gestures
  • Stress manage
  • Wadded paper balls minigame
  • Implement & blend animations
  • Implement art & sounds
  • Menus

Download on Itchio


Game Info

This game was developed for the UX/UI course, requiring the creation of a game on a platform where applying these concepts is more challenging, such as mobile devices or virtual reality. Since I own a Quest II, we decided to develop a game for it.

The game is designed to stress the player, with mechanics revolving around stress management both in-game and as a person. You play as a novice teacher in a problematic class, correcting exams while students constantly distract you, complicating your task and increasing your stress level. The game achieves a real level of stress through its mechanics, forcing you to manage it by acting extravagantly and shouting at the students through the microphone.

Things learned

This has been my first project developing for VR with Unity, and together with my partner, we have faced a new system, both in terms of programming—understanding the tools available for VR development, animation blending, VR subtitles... And in terms of UX/UI we had sessions with other classmates where they pointed out things they didn't understand or found less interesting, and we implemented those changes for subsequent sessions, putting a lot of effort into the tutorial. In the end, the result meets our goals: to stress the player and provide a space for them to express themselves. Overall, it is a project that has turned out quite polished.

Tutorial

The mechanics were hard to grasp without explanations; people didn't understand they could point at students and yell at them with their own voice. Therefore, a mandatory tutorial was created to cover all the mechanics, ensuring users understood them. To avoid a mere block of text, the tutorial is narrated by the school principal, and subtitles were added for clarity.

In the tutorial, you will learn to:

  • Correct exams
  • Manage stress by:
    • Punishing students
    • Throwing paper balls

Subtitles

Correct Exams

Punishing students

Throwing paper balls

Exams

Your ultimate goal is to correct the exams before time runs out. To do this, match the cube with the number of correct answers on the exam and stamp it. However, if you incorrectly correct three exams, you will be fired. The exams consist of math problems of varying difficulty, requiring you to do mental calculations while being distracted by the students and the ticking clock.

Valid Correction

Wrong Correction

Stress System

The game aims to make the player feel stressed. To visualize this, there is a stress system with three color phases:

  • Green: All is well
  • Yellow: You begin to blink and hear breathing
  • Red: The blinking and breathing intensify
These phases not only gamify stress but also add another layer of difficulty to correcting exams, causing you to experience real-life stress. Once you surpass the red phase, the character will close their eyes, take a breath, and return to the green state.

When a student laughs or throws a paper ball at you, your stress increases. To reduce it, you have two options: catch the ball in mid-air and score it in the trash, or point at the student and scold them through the Quest II microphone. As mentioned, these actions not only lower in-game stress but also provide a moment of calm and relief for you as a player. You can also throw cubes/stamps into the trash for a similar effect, even though it doesn't reduce in-game stress.

All these mechanics lead to a real stress situation for the player, as the methods to lower it only help slightly in managing the chaotic scenario.

Throwing Paper

Punish Student

Throwing Cube

Caos