Passion for Videogames
I love the fact that games connect with people, and I am always excited to work on new projects to achieve that goal, whether it be in programming or design.
Manage your stress in a VR experience
03/2024 - 05/2024
Unity
Student project developed by Marc Morlas and Guillem Llorach on the subject "UI/UX". Take on the role of a teacher in a troublesome class. Correct exams while trying to keep your stress in check as the students continuously bother you.
This game was developed for the UX/UI course, requiring the creation of a game on a platform where applying these concepts is more challenging, such as mobile devices or virtual reality. Since I own a Quest II, we decided to develop a game for it.
The game is designed to stress the player, with mechanics revolving around stress management both in-game and as a person. You play as a novice teacher in a problematic class, correcting exams while students constantly distract you, complicating your task and increasing your stress level. The game achieves a real level of stress through its mechanics, forcing you to manage it by acting extravagantly and shouting at the students through the microphone.
This has been my first project developing for VR with Unity, and together with my partner, we have faced a new system, both in terms of programming—understanding the tools available for VR development, animation blending, VR subtitles... And in terms of UX/UI we had sessions with other classmates where they pointed out things they didn't understand or found less interesting, and we implemented those changes for subsequent sessions, putting a lot of effort into the tutorial. In the end, the result meets our goals: to stress the player and provide a space for them to express themselves. Overall, it is a project that has turned out quite polished.
The mechanics were hard to grasp without explanations; people didn't understand they could point at students and yell at them with their own voice.
Therefore, a mandatory tutorial was created to cover all the mechanics, ensuring users understood them. To avoid a mere block of text, the tutorial is
narrated by the school principal, and subtitles were added for clarity.
In the tutorial, you will learn to:
Subtitles
Correct Exams
Punishing students
Throwing paper balls
Your ultimate goal is to correct the exams before time runs out. To do this, match the cube with the number of correct answers on the exam and stamp it. However, if you incorrectly correct three exams, you will be fired. The exams consist of math problems of varying difficulty, requiring you to do mental calculations while being distracted by the students and the ticking clock.
Valid Correction
Wrong Correction
The game aims to make the player feel stressed. To visualize this, there is a stress system with three color phases:
When a student laughs or throws a paper ball at you, your stress increases. To reduce it, you have two options: catch the ball in mid-air and score it in the trash, or point at the student and scold them through the Quest II microphone. As mentioned, these actions not only lower in-game stress but also provide a moment of calm and relief for you as a player. You can also throw cubes/stamps into the trash for a similar effect, even though it doesn't reduce in-game stress.
All these mechanics lead to a real stress situation for the player, as the methods to lower it only help slightly in managing the chaotic scenario.
Throwing Paper
Punish Student
Throwing Cube
Caos